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Overdue Reviews: Quake

Screenshot from Quake showing the opening level select section.

Overdue Reviews is an occasional series in which I appease my younger self's brief desire to be a videogame journalist by ranting or raving about part of or all of a game I've played in the past. This week: Quake on PC.

I briefly worked in IT support for an insurance company in central London in the late nineties. When I arrived I was delighted to discover a thriving lunchtime Quake deathmatch community, composed of people from around the company and run by the IT staff.

Every lunchtime I would run out of the office, grab some food and then wolf it down while watching the game on spectate mode before jumping into the fray. We'd regularly have around 10 players in at once. It was a lot of fun.

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I am jolly well going to finish Skyrim

A weird statue in front of a colourful sky.

Skyrim is a study in procrastination. I stopped playing it after 93 hours, after which I still didn't feel like I was close to completing it. My in-game todo list just kept getting bigger - there were always new side quests, or dragons to fight, or interesting caves to explore.

In the end, I stopped playing simply because there was too much to do. But I didn't like to leave it unfinished. It's been a while, but I think it's time I completed Skyrim.

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Overdue Reviews: Lego Jurassic World

A Lego dinosaur chasing some Lego men across a Lego landscape. In Lego.

Overdue Reviews is an occasional series in which I appease my younger self's brief desire to be a videogame journalist by ranting or raving about part of or all of a game I've played in the past. This week: Lego Jurassic World on PC.

Whenever positive things stack up against negative ones in a game it's difficult to decide where the tipping point is. If there are more good points than bad points, is it a good game? Or does the severity of one of the bad points cancel out all of the good ones?

Take Lego Jurassic World, for example.

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Overdue Reviews: Little Big Adventure

Screenshot from Little Big Adventure, showing a boat and some characters

Overdue Reviews is an occasional series in which I appease my younger self's brief desire to be a videogame journalist by ranting or raving about part of or all of a game I've played in the past. This week: Little Big Adventure on PC.

Oh, Steam users. You don't know how privileged you are. Content and bug fixes delivered directly to your computer, often without you even noticing. The smooth machinery of the digital future, working tirelessly in the background for your benefit.

It wasn't always like that. When I purchased my copy of Little Big Adventure on CD-ROM in the mid-nineties, it had a bug. There was no automatic downloading of patches back then. Instead, there was a mysterious note in the box.

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